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The End User License Agreement (EULA) accompanying most games, even those available for free, typically prohibits redistributing the game without explicit permission from the copyright holder. This holds true even if the EULA doesn’t explicitly state this, as redistributing a game without proper licensing or permission is a default violation of copyright law.
Courts may interpret streaming games to users’ computers as several copyright infringements:
Providing users with a virtual computer or remote desktop for their game installations differs. However, preloading games without a license or express permission remains an issue.
Certain free and open-source games may possess licenses explicitly permitting redistribution to other users. Depending on the license’s wording, this might extend to streaming games to users’ computers.
Irrespective of copyright enforcement, intending to perform any of the aforementioned actions without permission or a license is highly likely to violate copyright laws. This could result in receiving DMCA takedown notices for you or your web hosting provider.
DMCA offers safe harbor protection to websites or services functioning as conduits for third-party content. However, if you, as the operator, are directly uploading or distributing content, these protections do not apply. Demonstrating lack of control over content uploaders and swift content removal upon violation awareness is crucial for DMCA protection.
Merely owning a physical game usually does not grant automatic rights to download or play it online, especially from unofficial sources. Legalities vary across countries/jurisdictions, with some permitting format shifting or making personal/non-commercial copies. However, these permissions seldom extend to redistributing virtual ROMs to other users.
By understanding the nuances of EULAs, copyright laws, and the implications of game redistribution, individuals can navigate these legal intricacies more effectively.